Render shapes with the hand-drawn, rough look — wobbly double strokes & hachure fills.
Keep one friendly violet for active tool, selection & CTAs; let the canvas stay neutral.
Use hand-drawn type (≈ Shantell) on the canvas; keep UI in Assistant & legible.
Float the UI as rounded islands over a full-bleed canvas; support a true dark canvas.
Offer sloppiness — the roughness is the point; keep it deterministic per drawing.